Most of the time, when we speak about video games, we speak about graphics. Video games are filled with creative settings and designs to engage with. When people praise a game or scold it, they often refer to graphics among other things.
Of course, each video game has its unique moments. With recent technological advancements, the video gaming industry now provides additional opportunities for creating realistic environments. However, it is not only about the graphics but also about storytelling and – probably the most “invisible part” – about architecture.
Video gaming architecture exists not only for visuals and not merely for beautifying the environment. Its main task is to engage the player and make them believe in the world that unfolds in front of them in a video game.
The game’s effective architecture influences players through visual stimuli and the way they interact with the environment. It is responsible for conveying subtle nuances, ranging from visual appeal to evoking feelings and emotions. Mere graphics are useless without smart architecture.
Most players frequently do not even realize how the game’s design and the environment created for them steer their experience, but game developers understand that architecture acts almost like a silent form of communication. Every engagement in these gaming environments is carefully crafted with certain goals in mind.
Through skillful architecture, players can be seamlessly guided through gameplay by subtle and unobtrusive in-game interactions with the game mechanics. In other words, once the player is immersed in the game, they can be directed by the surrounding environment. The four key instruments for these are space, construction, materials, and light.
Tool #1: Space
To grasp how space can direct the player, focus on compression and expansion. By compressing and expanding the spatial configurations, the game alters the movement dynamics and therefore offers the player ideas about where and how to move. In lengthy corridors, compression encourages players to move ahead, and upon entering large spaces like rooms, the area broadens, allowing players to decelerate and investigate as the surroundings reveal themselves. In many video games, the idea of moving from restricted areas to open ones is a common theme. There is no direct instruction but players guess intuitively where they should proceed and what they can expect from the game.
Another amazing thing about managing space is adding dynamics to the game without complicating the storytelling or the gameplay. If the space is managed wisely, the player is kept interested and entertained but without the feeling of being overwhelmed by too much action.
Tool # 2: Construction
Ideally, when the player interacts with the environment of the game, every object in the environment is properly constructed. All objects the player interacts with directly should have a backstory or hold some kind of significance for the quest. A game that has just random objects appear around from space is a bad game.
Objects should be built into the storytelling concept and the story is expected to define the structures and objects in the room, not the other way around. They should suggest specific events or actions that advance the narrative, and allow the player to intuitively guess what can happen next. If the game manages to give the player “this feeling” instead of telling them directly what to do, this game is a success.
Generally, if a game manages to give its players any type of emotions (except totally negative ones) this game is a success because nothing is worse than players being left indifferent and unimpressed. Numerous games utilize extensive cultural settings to provide hints to players. A quality video game features items that provide context and require the player to focus, further immersing them in the gaming universe.
Tool # 3: Materials
Some people are not aware but characters, objects, and materials in video games are not drawn and designed by the same people. Various materials in video games are created with various methods to evoke certain emotions. In beautiful fairy-tale-style games, materials should make players want to touch them, in horror games, materials might give the feeling of disgust, etc.
In a successful design, the choices made must weigh both practical factors and their psychological effects on players. Though the video game is clearly not tangible and cannot be physically experienced, the player’s mind trusts what it observes and emotionally responds to various elements through associations built from real-life experiences.
As individuals, we all possess unique connections with substances and recollections of tactile experiences; video games wisely use these memories of experiences to shape our feelings. It might sound creepy and manipulative to some but in the end, this is why people play video games – to get experiences, to feel something they don’t get to feel in real life, to escape to a reality rich in certain impressions.
By the way, this powerful tool of using different materials is common for all games. If you look at crash games or popular slot games in Wazdan casino sites reviewed at CasinosHunter, the games that use attractive images of candy or pretty gems to make the game visually satisfying, you will get the concept immediately.
Tool # 4: Light
Similar to physical materials, light serves practical, artistic, and psychological functions in the game. It serves as the architectural instrument that unites different elements of the game, takes space, creates certain atmospheres, and makes materials shine.
The existence or absence of light significantly influences the player’s experience and serves as one of the most effective means of directing the player and providing hints about what is going to happen in the game.
Light powerfully acts as a guide, leading people to areas they should and shouldn’t visit. Game designers use the players’ perception of light in the game’s settings to give the players the feelings of comfort and safety, or create the haunting feeling of unease. Even if you create the same construction and objects but give it different lightning, it will be very easy to distinguish between a horror game and a pretty and positive game.
Designers can expertly control light to enhance material textures, build complex lighting setups, and craft environments that fully immerse players in the game’s context and emotions.